F 19 Stealth Fighter Game

F-19 stealth fighter model

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This article is about the game. For theaircraft designation, see F-19.
F-19 Stealth Fighter

Developer(s)MicroProse
Publisher(s)MicroProse
Designer(s)Andy Hollis, Sid Meier
Platform(s)Amiga, Atari ST, C64, IBM PC, ZX Spectrum
Releasedate(s)1987-1990
Genre(s)Combat flight simulator
Mode(s)Single player
MediaFloppy disk
Input methodsKeyboard, joystick

F-19 Stealth Fighter Pictures

F-19 Stealth Fighter is a combat flight simulatorreleased in 1988 (DOS) and 1990 (Amiga and Atari ST) by MicroProse, featuring a fictional UnitedStates military aircraft. It was the 16-bit version of the 1987 gameProject Stealth Fighter, which wasreleased for the Commodore 64 and ZX Spectrum.

Contents

Theaircraft

At the time of the game's release there was heavy speculationsurrounding a missing aircraft in the United States Air Force'snumbering system, the F-19. Thisgame was based on an educated guess about what the new 'Stealthfighter' would be like. Subsequent revisions of the gameincorporated the actual F-117 Nighthawk as well as theF-19.

The game

In the game, the player takes on the role of a fictional fighterpilot flying missions of varying difficulty over four geographiclocations: Libya, the Persian Gulf, the NorthCape, and Central Europe. Set in the present-dayof 1988, the player was immersed in a Cold War era battlefield, flying missionsagainst Iranian, Libyan, Soviet orWarsaw Pactopponents. The game could be played under conditions ofconventional warfare, limited warfare, or cold war (in the latter,even being detected by the enemy could lead to a major diplomaticincident).

F-19 Stealth Fighter title screen

Allowing the player to choose appropriate ordnance from a widerange of realistic armaments, the game set standards for realismand authenticity in military aviation simulations, and was notedfor the convincing behaviour of AI controlled units such as enemy aircraft,SAM sites and radar stations. These would behave in accordancewith the situation - patrolling at first, but launching into ahighly aggressive search if the player was detected. Otherimpressive features of the game were the highly realistic system ofradar detection, where the player's varying radar signature wasvisually compared with the energy of incoming radar pulses atdifferent ranges and powers, and a well thought-out variety ofendings appropriate to the outcome of each mission. These includedthe player being rescued by an V-22 Osprey, a Tass newspaper proclaiming the capture ofthe pilot, or an outraged ally or neutral nation protesting thedestruction of their aircraft. The Pilot Roster in the pre-gamemenu kept track of the missions, rank, score and medals awarded toeach player. Pilot fatalities were permanent, which contributed tothe extended campaign feeling of the game.

The original boxed version of the game came with a range ofimpressive accessories - such as a thick manual full in informationand data on the late 80s flying machines of the U.S. and the USSR,various keyboard overlays, a comprehensive manual covering stealthand fighter tactics, and roughly-sketched maps of each warzone.

Development

After the completion of Project: Stealth Fighter forthe C-64 by designers Jim Synoski and Arnold Hendrick, Sid Meier and Andy Hollis werebrought in to work on the IBM conversion. Not content with merelyporting the game, Meier and Hollis wrote an entirely new design,and as Hendrick wrote of the new game, 'The only thing borrowedfrom the C-64 would be the game scenario concepts, militaryequipment research data, and perhaps some flight dynamicsalgorithms.' Despite its planned September 30 release being pushedback to mid-November, F-19 Stealth Fighter went on to be asuccessful release by MicroProse, selling out in just twomonths.[1]

Sequel

The game was followed by Night Hawk: F-117A Stealth Fighter2.0 in 1991.

F 19 Jet

Reception

Computer Gaming World gaveF-19 Stealth Fighter a very favorable review. Noting itsextensive documentation, Russell Sipe said, 'To master this programyou are going to have to do your homework. The documentationincludes tutorials on aerodynamics and flight principles, radar,stealth technology, air-to-ground tactics, and air-to-airtactics.'[2]

References

  1. ^Hendrick, Arnold; Meier, Sid (Feb1989), 'Designers' Notes: F-19 Stealth Fighter', Computer Gaming World:46-47
  2. ^Sipe, Russell (Jan 1989), 'The Plane that'Wasn't' There', Computer Gaming World: 16,39

Externallinks

  • The Official F-19 StealthFighter Handbook at FlightSimBooks.com
  • F-19 StealthFighter at World of Spectrum
  • F-19 Stealth Fighter on the Amiga atthe Hall of Light (HOL)
  • A review of the PCversion