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Total War: ROME II – Emperor Edition Factions Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: Rome II is breath-taking in scope, and a study in detail and variety. Total War Center Mod List (Not every mod, but most Overhauls) Total War: Warhammer Stats - A resource for all unit stats in the Warhammer series. Is there a mod manager for Rome: Total War (not 2)? Google led me to a sourceforge page that seemed to have one available, but I'm a bit leery of sourceforge. Hm, I don't know about a manager.
- The Creative AssemblyPosts: 63Registered Users, CA Staff Mods, CA StaffHi andreiriarte95,
UPDATE: This issue is TBD at the moment and is being looked at by our Developers.
Regards,
Allan CAForum Terms & Conditions
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - edited September 2014I have the same problem.. what is the meaning of TBD?
and we only need to wait for a mod manager for mac? in that case, do you know for how long?
Thanks for your time - The Creative AssemblyPosts: 63Registered Users, CA Staff Mods, CA StaffTBD means To Be Determined, as our developers are looking into mods working on the Mac.
I am unsure how they plan to do this, but I will give you guys an update as soon as I know moreForum Terms & Conditions
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - Junior MemberPosts: 1Registered UsersThe ability to use mods is a big deal - I am on the fence about buying this game, but with Mac mod support I definitely would!
- edited September 2014Mods are critical for me as well, will buy when at least the bigger ones work (like Divide et Impera).
- edited September 2014I wonder how long this gonna take. Mods have become a critical part of this game, and that would be a huge bummer if we can't use them on mac. I hope you'll find a workaround. For other games, such as football manager for example, steam workshop works fine across all platforms.
- edited October 2014Just wanted to add my voice to say that I will be extremely disappointed if there is no way to play mods on the mac version, and would love an update whenever more info is known about a release date for a mod manager
- edited October 2014There is now a guide in the mod support forum on how to enable mods!
- edited October 2014Flag0·Like
- edited October 2014And it works! I got Divide et Impera working on it at least. Awesome!
- Creative AssemblyPosts: 94Registered Users, CA Staff Mods, CA StaffThere's now a guide available here:
http://forums.totalwar.com/showthread.php/139386-Guide-to-enable-Mods-on-Mac-versions-of-the-Emperor-Edition?p=1233156Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - edited October 2014Im going to try this, thanks, but this is the definitely way to enable mods or CA is gonna make that the mod manager of PC works on
mac soon? - GuestPosts: 86Unregistered / Not Logged InIm going to try this, thanks, but this is the definitely way to enable mods or CA is gonna make that the mod manager of PC works on
mac soon?
Hello VicSkyline,
Currently there are no plans for a mod manager on Mac. But that doesn't mean it can't be looked into in the future.
Ben (CA) - edited October 2014sorry to hear that because i followed the guide of the link, and doesn't work, and im sure that the mod is updated...
- GuestPosts: 86Unregistered / Not Logged Insorry to hear that because i followed the guide of the link, and doesn't work, and im sure that the mod is updated...
I'm unable to offer 1:1 support for every mod unfortunately, what is given is a guideline on how to install them on a mac, whether they work is down to the mod itself and its compatibility. You will have to verify that with the mod owners themselves.
I apologise for not being able to do more, I do however hope you manage to resolve your issue and enjoy the game
Ben (CA) - edited October 2014This is disappointing. I paid the same price for the Mac version as offered to PC players. Why are we getting shafted on Mod support? I can use mods for Shogun II.
Thanks - edited December 2014that guide is useless
why there is no launcher like shogun 2 ? - edited December 2014^This.. I have tried around 6 different mods and the only one I got to work was the Radeous Mod.. Nor could I run over 1 mod at
once. This is very disappointing. I hope they fix this issue asap. They shouldn't be saying you can play with mods when only a few (if even a few) work.
Total War Rome 2 Emperor Edition Mod Manager 2
If we're to compare, Rome 1 still has a **** of bugs and more annoying mechanics/gameplay than Rome 2 had at it's launch time.
With the Emperor edition, most bugs are now gone, I haven't had a crash in months and I play while watching movies or while having other games on the background. For most people that desire something different, there are tons of mods out there that can change everything, the fact that you're too stupid to find them or make your own just proves how your poor opinion of the game shouldn't be taken into consideration. Yet I still prefer the vanilla version with only a few enhancements on visuals or extra troops mods.
The fact that the game doesn't work on your configuration is not their fault but your manufacturer's. And the system requirements are not as awful as most will have you believe. The biggest plus to the original version is the fact that they fixed the multiplayer (a long time ago), with all the free content or reduced prices on DLCs, this game is much better than those that ask for 20-50$ for extra content.…Expand
Total War Rome 2 Emperor Edition Free Download
Guide to enable Mods on Mac versions of the Emperor Edition. Matty CA Creative Assembly Posts. How to activate a mod for the Total War: ROME II – Emperor Edition on the Mac App Store version. I am familiar with installing mods this way from before the mod manager, when I had a PC. So I am pretty sure I am not going wrong anywhere.